v3ga Bits and Blobs

Rigid body physics in Processing, update.

I packed all .jars and natives (both Windows/MacOSX) in a single installable zip file for Processing. It can be found here. All the files contained in the archive have to be copied into odejava/library folder into your Processing libraries folder. I also included Apache and Odejava licenses, I think that’s ok as far as the binaries of those liraries are only redistributed.
The little falling boxes example can be now downloaded there.
Problems have been reported on MacOSX which are discussed in the Processing forum.

Edit:
Download demo for Processing 115.


1 Comment

v3ga:
have you tried working with odejava recently? In Processing 115, it
seems that I can no longer get a handle on opengl or glu using:

GL opengl;
GLU glu;

since Processing complains of this. Note that “import processing.opengl.*;
used to work in the header of the sketch….

Posted by paul on 31 August 2006 @ 11pm

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