v3ga Bits and Blobs

Vision Factory

Vision Factory is an application I began to develop in April 2005. It allows me to quickly prototype interactive animations (loaded as plugins) by providing a context in which external datas (such as webcam feed, microphone input, …) can be retrieved and analyzed according to what a particular scene decides to use. At some point, I was really frustrated to copy&paste blocks of code each time I wanted to rapidly build a new animation. Vision Factory now acts as a kind of shell and is intented to be a kind of platform in the near future to perform live visual shows by allowing transitions and real-time scenes parameters tweaking.
One month ago, I was invited to a “street-artists” show in France called ‘Le Lapin Electrique Tour’ and was asked to present an interactive piece. I used Vision Factory to create a particle effect controlled by movement detected in front of a webcam. Sprites were drawn by Eko and Supakitch, it resulted in funny particles popping everywhere on the screen.

Other Videos here.

Vision Factory
Vision Factory


[...] aleidoscope3D filtered Vision Factory, updates. Vision Factory [ see previous post ] has been improved for the few last weeks by adding some nice features : - supports now live inpu [...]

Posted by v3ga » Blog Archive » Vision Factory, updates. on 20 January 2006 @ 11pm

[...] s audio controlled and constrained to a sphere. This animation was created as a plugin for Vision Factory. The tree structure and rendering were developped by Mike, while I focused on writing the sound-analysis [...]

Posted by v3ga » Blog Archive » Trees and flowers on 22 February 2006 @ 1am