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Vision Factory, updates.

January 20th, 2006 · 1 Comment

Vision Factory [ see previous post ] has been improved for the few last weeks by adding some nice features :

  • - supports now live input sound thanks to Fmodex, which is a high quality multi-platform sound library. It has a per-channel FFT analysis built-in, an ideal feature if you want to have some beat detection stuff and sound reactive graphics. There are tons of great functionnalities available through a clean and well documented interface. And by the way : it’s free to use for non commercial products !
  • - supports now scene filtering on top on scene rendering. It’s now possible to chain 2D filters (see screenshot, a twirl filter was applied on the grey mesh), each of them having access to spectrum analysis for sync effects.
  • - supports flash movies playing, thanks to GameSWF library.
  • - supports vertex and pixel shaders through Nvidia CG library.
  • - can play RQBox scenes. RQBox is a Max/Msp-esque tool Mike (my friend & coworker) and I began to develop in the summer 2004. It allows to plug basic blocks for quickly prototyping 3D scenes. Once a scene has been composed, it’s possible to export it for playback and have some of its properties accessible from “outside”, like wires in a microchip. It’s in its early stage of development though.

I am currently working again with Jody and Luke from Hudson-Powell studio on a really cool project which will be using Vision Factory as a tool for generating images (for printing). It’s still in development at the moment. Once the project will be released, I will try to put a version of this piece of software online (Mac / PC).

RQBox
RQBox Editor

VFactory
Scene played in Vision Factory with a “twirl” filter applied.

Tags: OpenGL · Vision Factory

1 response so far ↓

  • 1 v3ga » Blog Archive » Augmented reality // Jul 27, 2006 at 12:28 am

    […] cessing workshop. Augmented reality Despite a real slowdown of Vision Factory’s development since the beginning of the summer, I’ve taken the t […]