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	<title>Comments on: BlobDetection in AS3</title>
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	<link>http://v3ga.net/blog/2008/05/blobdetection-in-as3/</link>
	<description>Bits and Blobs</description>
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		<title>By: Og2t</title>
		<link>http://v3ga.net/blog/2008/05/blobdetection-in-as3/comment-page-1/#comment-96561</link>
		<dc:creator>Og2t</dc:creator>
		<pubDate>Mon, 01 Jun 2009 23:16:25 +0000</pubDate>
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		<description>I&#039;ve just posted a very fast and simple alternative blob detection method at http://play.blog2t.net/fast-blob-detection/</description>
		<content:encoded><![CDATA[<p>I&#8217;ve just posted a very fast and simple alternative blob detection method at <a href="http://play.blog2t.net/fast-blob-detection/" rel="nofollow">http://play.blog2t.net/fast-blob-detection/</a></p>
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		<title>By: Rothrock</title>
		<link>http://v3ga.net/blog/2008/05/blobdetection-in-as3/comment-page-1/#comment-29094</link>
		<dc:creator>Rothrock</dc:creator>
		<pubDate>Fri, 23 May 2008 04:20:43 +0000</pubDate>
		<guid isPermaLink="false">http://v3ga.net/blog/2008/05/blobdetection-in-as3/#comment-29094</guid>
		<description>I was wondering if you could explain any how this works? I&#039;ve done some reading on the marching squares and can see how they find one blob. But how do you keep track of which grids you&#039;ve visited and find more blobs?

Any help you tips or pointers would be great.</description>
		<content:encoded><![CDATA[<p>I was wondering if you could explain any how this works? I&#8217;ve done some reading on the marching squares and can see how they find one blob. But how do you keep track of which grids you&#8217;ve visited and find more blobs?</p>
<p>Any help you tips or pointers would be great.</p>
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