v3ga

Bits and Blobs

Entries Tagged as 'OpenGL'

2Roqs inauguration party

May 29th, 2008 · No Comments

Inauguration of our studio in Bordeaux,France. from 2Roqs on Vimeo.
Two weeks ago we@2Roqs inaugurated our new studio in Bordeaux (read my previous post). Invitations were sent to guests by e-mail that linked to the stop-motion video above. It was shot during some rainy days of April, and the idea was to create something non-digital that […]

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Tags: OpenGL · www

Processing sketches 2002-2004

April 25th, 2008 · 1 Comment

Some people wrote me to ask where some of my processing sketches were gone. Well, they’re lying somewhere on my server with a webpage I don’t maintain anymore. When Processing Beta came out in 2005 (I think), Martin Antolini kindly adapted my sketches from Alpha to Beta version. I just packed all of them in […]

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Tags: Processing · OpenGL

Live coding : RGB cubes

April 21st, 2008 · No Comments

The two following videos show live coding in action in Vision Factory using OpenGL commands in Javascript. This was demoed @ Les Jeudis du Multimedia in Bordeaux / France, the 10th of April 2008. The event was organised by Medias-Cite which regularly invites artists / programmers to expose their personnal project(s). This is a good […]

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Tags: OpenGL · Vision Factory

Building things

March 20th, 2008 · No Comments

Here we go again. It’s been almost three weeks now I’ve started working in our new studio based in Bordeaux. Me and fellow Mike spent the last three months mending the whole place, from building an entire room to revamping the inside decaying walls. It was hard times but we finally achieved our labour and […]

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Tags: OpenGL · Vision Factory

Openframeworks

August 6th, 2007 · 1 Comment

The “Vision Factory” string was rendered using a module that wraps the ofTrueTypeFonts code from Openframeworks. A module is composed of some special chunks of code that can extend Vision Factory core model. More bindings should come in the near future, and I am actually thinking of a way to easily link module inner code […]

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Tags: OpenGL · Vision Factory

First glSteps() in Javascript

August 1st, 2007 · No Comments

The screenshots above show the very first Vision Factory plugin whose rendering is completely made with Javascript. All the drawing commands and logic are handled within a single script, which can be modified and recompiled while the main program is running.
This was made possible through the integration of jslibs (built upon Spidermonkey). According to its […]

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Tags: OpenGL · Vision Factory

Where’s my head at?

June 8th, 2007 · 4 Comments

Phew. I’ve been kept away from blogging for two months now, working on several projects for the company I run with my friend Mike.

We were involved in the creation of an interactive application for a Finnish phone manufacturer which is organizing a promotion tour across Europe this spring and summer. Their whole visuals being based […]

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Tags: OpenGL · Vision Factory

Back from Paris

April 10th, 2007 · 3 Comments

I just came back from Paris where I animated a second Processing workshop there. It went super well again, thanks to Craslab (cheers Agnès and Jean-Noël) and all the participants who were strongly motivated to learn and code. Cheers to them too ! As usual, two days were damn too short, but I have the […]

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Tags: OpenGL · Tech

The cube and the ripple

April 5th, 2007 · No Comments

(Click to play the video, low res here)
The video above shows a two-layered tech demo of Vision Factory :
- one scene with webcam kaleidoscopic background (shameless plug from Flight404), distance to the plane+rotation are driven by midi device.
- that good ol’ ripple effect applied as a filter on the background.
- scene with rgb debug cube, […]

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Tags: OpenGL · Vision Factory

The cube and the script

March 16th, 2007 · 2 Comments

(Click to play the video)
I am in the process of integrating Javascript in Vision Factory through the use of Spidermonkey engine. The primary idea was to have an easy way to bind properties in an animation in order to avoid the fastidious (and often frantic) common recompilations every time one single parameter/formula had to be […]

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Tags: OpenGL · Vision Factory