(Click to play the video, low res here)
The video above shows a two-layered tech demo of Vision Factory :
- one scene with webcam kaleidoscopic background (shameless plug from Flight404), distance to the plane+rotation are driven by midi device.
- that good ol’ ripple effect applied as a filter on the background.
- scene with rgb debug cube, […]
Entries Tagged as 'OpenGL'
The cube and the ripple
April 5th, 2007 · No Comments
Tags: OpenGL · Vision Factory
The cube and the script
March 16th, 2007 · 2 Comments
(Click to play the video)
I am in the process of integrating Javascript in Vision Factory through the use of Spidermonkey engine. The primary idea was to have an easy way to bind properties in an animation in order to avoid the fastidious (and often frantic) common recompilations every time one single parameter/formula had to be […]
Tags: OpenGL · Vision Factory
Vision Factory registration
February 21st, 2007 · 5 Comments
I set up a registration page so that it’s possible to be notified when the software is released. If everything goes smooth, a beta version should be out around May 2007 !
Vision Factory is a multiplatform software (MacOSX / Windows) written in C++. It is aimed at creating real-time interactive visual animations by the […]
Tags: OpenGL · Vision Factory
Tomorrow in Florida (Agen, Fr)
October 13th, 2006 · No Comments
Some of my interactive works will be exposed in the concert hall named Florida in Agen, the town where I live and work. This will be part of a global installation focused on the use of free and open-source softwares for creating music, animations, films, …
Among other, Banjamin Cadon from Labomedia will talk about Pure […]
Tags: Processing · OpenGL
Augmented reality
July 27th, 2006 · 3 Comments
Despite a real slowdown of Vision Factory’s development since the beginning of the summer, I’ve taken the time to integrate ARToolkitPlus, built upon ARToolkit. Basically it is a computer vision library allowing the tracking of physical patterns with one single camera in real time. Plug a camera, print markers on papers, let the lib get […]
Tags: OpenGL · Vision Factory
Saturday night crossfader
May 30th, 2006 · 1 Comment
The live visual show on Saturday was a nice event, I was relatively happy since VisionFactory worked pretty well in its networked configuration. Though, controlling several parameters with only a mouse and a keyboard at the same time was quite painful and not really that intuitive. I really missed a midi input controller here. Hopefully, […]
Tags: OpenGL · Vision Factory
VisionFactory::Network
April 9th, 2006 · 3 Comments
New stuff for the tool Vision Factory I currently develop. The big major improvement was adding network capabilities, by integrating the great oscpack library by Ross Bencina. On top of it, I have designed an interface allowing multiple protocols to be implemented, so that it is possible to configure at runtime how computers are intended […]
Tags: OpenGL · Vision Factory
Trees and flowers
February 22nd, 2006 · No Comments
Screenshot of a real-time generated tree, whose growth is audio controlled and constrained to a sphere.
This animation was created as a plugin for Vision Factory. The tree structure and rendering were developped by Mike, while I focused on writing the sound-analysis stuff. It was time for big improvements too in the root of the application […]
Tags: OpenGL · Vision Factory
OGLE
January 25th, 2006 · No Comments
OGLE (i.e. OpenGLExtractor) is a software package by Eyebeam R&D that allows for the capture and re-use of 3D geometry data from 3D graphics applications running on Microsoft Windows. It works by observing the data flowing between 3D applications and the system’s OpenGL library, and recording that data in a standard 3D file format. In […]
Tags: OpenGL
Vision Factory, updates.
January 20th, 2006 · 1 Comment
Vision Factory [ see previous post ] has been improved for the few last weeks by adding some nice features :
- supports now live input sound thanks to Fmodex, which is a high quality multi-platform sound library. It has a per-channel FFT analysis built-in, an ideal feature if you want to have some beat detection […]
Tags: OpenGL · Vision Factory