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Entries Tagged as 'OpenGL'

The cube and the ripple

April 5th, 2007 · No Comments

(Click to play the video, low res here)
The video above shows a two-layered tech demo of Vision Factory :
- one scene with webcam kaleidoscopic background (shameless plug from Flight404), distance to the plane+rotation are driven by midi device.
- that good ol’ ripple effect applied as a filter on the background.
- scene with rgb debug cube, […]

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Tags: OpenGL · Vision Factory

The cube and the script

March 16th, 2007 · 2 Comments

(Click to play the video)
I am in the process of integrating Javascript in Vision Factory through the use of Spidermonkey engine. The primary idea was to have an easy way to bind properties in an animation in order to avoid the fastidious (and often frantic) common recompilations every time one single parameter/formula had to be […]

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Tags: OpenGL · Vision Factory

Vision Factory registration

February 21st, 2007 · 5 Comments

I set up a registration page so that it’s possible to be notified when the software is released. If everything goes smooth, a beta version should be out around May 2007 !
Vision Factory is a multiplatform software (MacOSX / Windows) written in C++. It is aimed at creating real-time interactive visual animations by the […]

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Tags: OpenGL · Vision Factory

Tomorrow in Florida (Agen, Fr)

October 13th, 2006 · No Comments

Some of my interactive works will be exposed in the concert hall named Florida in Agen, the town where I live and work. This will be part of a global installation focused on the use of free and open-source softwares for creating music, animations, films, …
Among other, Banjamin Cadon from Labomedia will talk about Pure […]

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Tags: Processing · OpenGL

Augmented reality

July 27th, 2006 · 3 Comments

Despite a real slowdown of Vision Factory’s development since the beginning of the summer, I’ve taken the time to integrate ARToolkitPlus, built upon ARToolkit. Basically it is a computer vision library allowing the tracking of physical patterns with one single camera in real time. Plug a camera, print markers on papers, let the lib get […]

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Tags: OpenGL · Vision Factory

Saturday night crossfader

May 30th, 2006 · 1 Comment

The live visual show on Saturday was a nice event, I was relatively happy since VisionFactory worked pretty well in its networked configuration. Though, controlling several parameters with only a mouse and a keyboard at the same time was quite painful and not really that intuitive. I really missed a midi input controller here. Hopefully, […]

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Tags: OpenGL · Vision Factory

VisionFactory::Network

April 9th, 2006 · 3 Comments

New stuff for the tool Vision Factory I currently develop. The big major improvement was adding network capabilities, by integrating the great oscpack library by Ross Bencina. On top of it, I have designed an interface allowing multiple protocols to be implemented, so that it is possible to configure at runtime how computers are intended […]

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Tags: OpenGL · Vision Factory

Trees and flowers

February 22nd, 2006 · No Comments

Screenshot of a real-time generated tree, whose growth is audio controlled and constrained to a sphere.
This animation was created as a plugin for Vision Factory. The tree structure and rendering were developped by Mike, while I focused on writing the sound-analysis stuff. It was time for big improvements too in the root of the application […]

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Tags: OpenGL · Vision Factory

OGLE

January 25th, 2006 · No Comments

OGLE (i.e. OpenGLExtractor) is a software package by Eyebeam R&D that allows for the capture and re-use of 3D geometry data from 3D graphics applications running on Microsoft Windows. It works by observing the data flowing between 3D applications and the system’s OpenGL library, and recording that data in a standard 3D file format. In […]

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Tags: OpenGL

Vision Factory, updates.

January 20th, 2006 · 1 Comment

Vision Factory [ see previous post ] has been improved for the few last weeks by adding some nice features :

- supports now live input sound thanks to Fmodex, which is a high quality multi-platform sound library. It has a per-channel FFT analysis built-in, an ideal feature if you want to have some beat detection […]

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Tags: OpenGL · Vision Factory