Jazzmutant was kind enough to lend me a Lemur device for the Processing workshop I will be animating next week in Bordeaux (12-14 June).
Lemur is a responsive touchscreen which can be interfaced with computers on a network by sending and receiving osc (and now also midi) messages. I’ve been using it for a couple […]
Entries Tagged as 'Processing'
Fun with Lemur
June 6th, 2006 · 2 Comments
Tags: Processing
Processing workshop & VJing.
May 11th, 2006 · No Comments
I will be animating a Processing workshop during three days of June in the city of Bordeaux, France. It will be hosted by Medias-cités, a french organization promoting cultural and educative initiatives in their local area.
Two weeks before (27th of May), I will make live visuals for the music show of my friend SevenFive, again […]
Tags: Processing · Workshop
Kaleidoscope3D filtered
December 21st, 2005 · No Comments
BlobDetection_kaleido_fx
A kind of RGB channel sinusoidal disto was added on top of the 3D rendering, giving quite a psychedelic effect to the whole stuff.
Tags: Processing
BlobDetection for Processing
December 21st, 2005 · 2 Comments
BlobDetection for Processing is updated ! Now the library is allowing you to compute polygons for each detected blob on an image, in addition to its bounding box and edges list. The online documentation was refreshed with new interface functions description. I created two examples :
BlobDetection_Video
A simple example that shows how to cut the biggest […]
Tags: Processing
Responsive Type in Tokyo
December 13th, 2005 · No Comments
Responsive Type is exhibited live in Tokyo at Beamst gallery. For the occasion, a new font style was designed by Luke & Jody at Hudson-Powell studio,London. I did the coding which was basically an extension of the previous exhibited style. Feel free to stop and drop some words at responsivetype.com, the message will be […]
Tags: Processing
Responsive Type
October 18th, 2005 · No Comments
Responsive Type project is online. Visit the ‘Program’ page to write messages which will be displayed live in Soso Gallery in Sapporo, Japan. Gallery visitors are also given an e-mail address which allow them to write and display messages in real-time . All previous posted messages are shown in the ‘Exhibition’ page of the […]
Tags: Processing
Rigid body physics in Processing, update.
August 18th, 2005 · 1 Comment
I packed all .jars and natives (both Windows/MacOSX) in a single installable zip file for Processing. It can be found here. All the files contained in the archive have to be copied into odejava/library folder into your Processing libraries folder. I also included Apache and Odejava licenses, I think that’s ok as far […]
Tags: Processing
Metaballs 2, the return
May 12th, 2005 · 1 Comment
Same as previously, but with sphere mapping. I used direct gl commands to handle/create texture creation as well as texture coordinates generation.
Download here.
Tags: Processing
Metaballs
May 10th, 2005 · No Comments
I ported one of my applet called Wired Metaballs into OpenGL applet. I was curious on how fast the gl rendering of the new Processing release could be, as I had also done a version with c++/opengl. And well, the results are quite amazing, as it is running as smooth as the c++ […]
Tags: Processing
BlobDetection library
May 6th, 2005 · 1 Comment
This library is aimed at doing computer vision by finding ‘blobs’ on an image , that is to say areas whose brightness is above or below a particular value. It allows to compute blobs’edges as well as blobs’bounding box. However, this library does not perform blob tracking, it only tries to find all blobs each […]
Tags: Processing