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Entries Tagged as 'Vision Factory'

Live coding : RGB cubes

April 21st, 2008 · No Comments

The two following videos show live coding in action in Vision Factory using OpenGL commands in Javascript. This was demoed @ Les Jeudis du Multimedia in Bordeaux / France, the 10th of April 2008. The event was organised by Medias-Cite which regularly invites artists / programmers to expose their personnal project(s). This is a good […]

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Tags: OpenGL · Vision Factory

Building things

March 20th, 2008 · No Comments

Here we go again. It’s been almost three weeks now I’ve started working in our new studio based in Bordeaux. Me and fellow Mike spent the last three months mending the whole place, from building an entire room to revamping the inside decaying walls. It was hard times but we finally achieved our labour and […]

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Tags: OpenGL · Vision Factory

Openframeworks

August 6th, 2007 · 1 Comment

The “Vision Factory” string was rendered using a module that wraps the ofTrueTypeFonts code from Openframeworks. A module is composed of some special chunks of code that can extend Vision Factory core model. More bindings should come in the near future, and I am actually thinking of a way to easily link module inner code […]

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Tags: OpenGL · Vision Factory

First glSteps() in Javascript

August 1st, 2007 · No Comments

The screenshots above show the very first Vision Factory plugin whose rendering is completely made with Javascript. All the drawing commands and logic are handled within a single script, which can be modified and recompiled while the main program is running.
This was made possible through the integration of jslibs (built upon Spidermonkey). According to its […]

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Tags: OpenGL · Vision Factory

Where’s my head at?

June 8th, 2007 · 4 Comments

Phew. I’ve been kept away from blogging for two months now, working on several projects for the company I run with my friend Mike.

We were involved in the creation of an interactive application for a Finnish phone manufacturer which is organizing a promotion tour across Europe this spring and summer. Their whole visuals being based […]

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Tags: OpenGL · Vision Factory

The cube and the ripple

April 5th, 2007 · No Comments

(Click to play the video, low res here)
The video above shows a two-layered tech demo of Vision Factory :
- one scene with webcam kaleidoscopic background (shameless plug from Flight404), distance to the plane+rotation are driven by midi device.
- that good ol’ ripple effect applied as a filter on the background.
- scene with rgb debug cube, […]

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Tags: OpenGL · Vision Factory

The cube and the script

March 16th, 2007 · 2 Comments

(Click to play the video)
I am in the process of integrating Javascript in Vision Factory through the use of Spidermonkey engine. The primary idea was to have an easy way to bind properties in an animation in order to avoid the fastidious (and often frantic) common recompilations every time one single parameter/formula had to be […]

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Tags: OpenGL · Vision Factory

Vision Factory registration

February 21st, 2007 · 5 Comments

I set up a registration page so that it’s possible to be notified when the software is released. If everything goes smooth, a beta version should be out around May 2007 !
Vision Factory is a multiplatform software (MacOSX / Windows) written in C++. It is aimed at creating real-time interactive visual animations by the […]

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Tags: OpenGL · Vision Factory

Augmented reality

July 27th, 2006 · 3 Comments

Despite a real slowdown of Vision Factory’s development since the beginning of the summer, I’ve taken the time to integrate ARToolkitPlus, built upon ARToolkit. Basically it is a computer vision library allowing the tracking of physical patterns with one single camera in real time. Plug a camera, print markers on papers, let the lib get […]

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Tags: OpenGL · Vision Factory

Saturday night crossfader

May 30th, 2006 · 1 Comment

The live visual show on Saturday was a nice event, I was relatively happy since VisionFactory worked pretty well in its networked configuration. Though, controlling several parameters with only a mouse and a keyboard at the same time was quite painful and not really that intuitive. I really missed a midi input controller here. Hopefully, […]

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Tags: OpenGL · Vision Factory